CANCapture Scripting
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asIScriptEngine Class Referenceabstract

The engine interface.

Public Member Functions

Memory management
virtual int AddRef ()=0
 Increase reference counter. More...
 
virtual int Release ()=0
 Decrease reference counter. More...
 
Engine properties
virtual int SetEngineProperty (asEEngineProp property, asPWORD value)=0
 Dynamically change some engine properties. More...
 
virtual asPWORD GetEngineProperty (asEEngineProp property)=0
 Retrieve current engine property settings. More...
 
Compiler messages
virtual int SetMessageCallback (const asSFuncPtr &callback, void *obj, asDWORD callConv)=0
 Sets a message callback that will receive compiler messages. More...
 
virtual int ClearMessageCallback ()=0
 Clears the registered message callback routine. More...
 
virtual int WriteMessage (const char *section, int row, int col, asEMsgType type, const char *message)=0
 Writes a message to the message callback. More...
 
Global functions
virtual int RegisterGlobalFunction (const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv)=0
 Registers a global function. More...
 
virtual int GetGlobalFunctionCount ()=0
 Returns the number of registered functions. More...
 
virtual int GetGlobalFunctionIdByIndex (asUINT index)=0
 Returns the function id of the registered function. More...
 
Global properties
virtual int RegisterGlobalProperty (const char *declaration, void *pointer)=0
 Registers a global property. More...
 
virtual int GetGlobalPropertyCount ()=0
 Returns the number of registered global properties. More...
 
virtual int GetGlobalPropertyByIndex (asUINT index, const char **name, int *typeId=0, bool *isConst=0, const char **configGroup=0, void **pointer=0)=0
 Returns the detail on the registered global property. More...
 
Object types
virtual int RegisterObjectType (const char *obj, int byteSize, asDWORD flags)=0
 Registers a new object type. More...
 
virtual int RegisterObjectProperty (const char *obj, const char *declaration, int byteOffset)=0
 Registers a property for the object type. More...
 
virtual int RegisterObjectMethod (const char *obj, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv)=0
 Registers a method for the object type. More...
 
virtual int RegisterObjectBehaviour (const char *obj, asEBehaviours behaviour, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv)=0
 Registers a behaviour for the object type. More...
 
virtual int RegisterGlobalBehaviour (asEBehaviours behaviour, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv)=0
 Registers a global behaviour, e.g. operators. More...
 
virtual int RegisterInterface (const char *name)=0
 Registers an interface. More...
 
virtual int RegisterInterfaceMethod (const char *intf, const char *declaration)=0
 Registers an interface method. More...
 
virtual int GetObjectTypeCount ()=0
 Returns the number of registered object types. More...
 
virtual asIObjectTypeGetObjectTypeByIndex (asUINT index)=0
 Returns the object type interface by index. More...
 
virtual int GetGlobalBehaviourCount ()=0
 Returns the number of registered global behaviours. More...
 
virtual int GetGlobalBehaviourByIndex (asUINT index, asEBehaviours *outBehaviour)=0
 Returns the registered global behaviour. More...
 
String factory
virtual int RegisterStringFactory (const char *datatype, const asSFuncPtr &factoryFunc, asDWORD callConv)=0
 Registers the string factory. More...
 
virtual int GetStringFactoryReturnTypeId ()=0
 Returns the type id of the type that the string factory returns. More...
 
Enums
virtual int RegisterEnum (const char *type)=0
 Registers an enum type. More...
 
virtual int RegisterEnumValue (const char *type, const char *name, int value)=0
 Registers an enum value. More...
 
virtual int GetEnumCount ()=0
 Returns the number of registered enum types. More...
 
virtual const char * GetEnumByIndex (asUINT index, int *enumTypeId, const char **configGroup=0)=0
 Returns the registered enum type. More...
 
virtual int GetEnumValueCount (int enumTypeId)=0
 Returns the number of enum values for the enum type. More...
 
virtual const char * GetEnumValueByIndex (int enumTypeId, asUINT index, int *outValue)=0
 Returns the name and value of the enum value for the enum type. More...
 
Typedefs
virtual int RegisterTypedef (const char *type, const char *decl)=0
 Registers a typedef. More...
 
virtual int GetTypedefCount ()=0
 Returns the number of registered typedefs. More...
 
virtual const char * GetTypedefByIndex (asUINT index, int *typeId, const char **configGroup=0)=0
 Returns a registered typedef. More...
 
Configuration groups
virtual int BeginConfigGroup (const char *groupName)=0
 Starts a new dynamic configuration group. More...
 
virtual int EndConfigGroup ()=0
 Ends the configuration group. More...
 
virtual int RemoveConfigGroup (const char *groupName)=0
 Removes a previously registered configuration group. More...
 
virtual int SetConfigGroupModuleAccess (const char *groupName, const char *module, bool hasAccess)=0
 Tell AngelScript which modules have access to which configuration groups. More...
 
Script modules
virtual asIScriptModuleGetModule (const char *module, asEGMFlags flag=asGM_ONLY_IF_EXISTS)=0
 Return an interface pointer to the module. More...
 
virtual int DiscardModule (const char *module)=0
 Discard a module. More...
 
Script functions
virtual asIScriptFunctionGetFunctionDescriptorById (int funcId)=0
 Returns the function descriptor for the script function. More...
 
Type identification
virtual asIObjectTypeGetObjectTypeById (int typeId)=0
 Returns the object type interface for type. More...
 
virtual int GetTypeIdByDecl (const char *decl)=0
 Returns a type id by declaration. More...
 
virtual const char * GetTypeDeclaration (int typeId)=0
 Returns a type declaration. More...
 
virtual int GetSizeOfPrimitiveType (int typeId)=0
 Returns the size of a primitive type. More...
 
Script execution
virtual asIScriptContextCreateContext ()=0
 Creates a new script context. More...
 
virtual void * CreateScriptObject (int typeId)=0
 Creates a script object defined by its type id. More...
 
virtual void * CreateScriptObjectCopy (void *obj, int typeId)=0
 Creates a copy of a script object. More...
 
virtual void CopyScriptObject (void *dstObj, void *srcObj, int typeId)=0
 Copy one script object to another. More...
 
virtual void ReleaseScriptObject (void *obj, int typeId)=0
 Release the script object pointer. More...
 
virtual void AddRefScriptObject (void *obj, int typeId)=0
 Increase the reference counter for the script object. More...
 
virtual bool IsHandleCompatibleWithObject (void *obj, int objTypeId, int handleTypeId)=0
 Returns true if the object referenced by a handle compatible with the specified type. More...
 
virtual int CompareScriptObjects (bool &result, int behaviour, void *leftObj, void *rightObj, int typeId)=0
 Performs a comparison of two objects using the specified operator behaviour. More...
 
String interpretation
virtual asETokenClass ParseToken (const char *string, size_t stringLength=0, int *tokenLength=0)=0
 Returns the class and length of the first token in the string. More...
 
virtual int ExecuteString (const char *module, const char *script, asIScriptContext **ctx=0, asDWORD flags=0)=0
 Compiles and executes script statements within the context of a module. More...
 
Garbage collection
virtual int GarbageCollect (asEGCFlags flags=asGC_FULL_CYCLE)=0
 Perform garbage collection. More...
 
virtual void GetGCStatistics (asUINT *currentSize, asUINT *totalDestroyed=0, asUINT *totalDetected=0)=0
 Obtain statistics from the garbage collector. More...
 
virtual void NotifyGarbageCollectorOfNewObject (void *obj, int typeId)=0
 Notify the garbage collector of a new object that needs to be managed. More...
 
virtual void GCEnumCallback (void *reference)=0
 Used by the garbage collector to enumerate all references held by an object. More...
 
User data
virtual void * SetUserData (void *data)=0
 Register the memory address of some user data. More...
 
virtual void * GetUserData ()=0
 Returns the address of the previously registered user data. More...
 
Deprecated functions
virtual int AddScriptSection (const char *module, const char *name, const char *code, size_t codeLength=0, int lineOffset=0)=0
 
virtual int Build (const char *module)=0
 
virtual int Discard (const char *module)=0
 
virtual int ResetModule (const char *module)=0
 
virtual int GetFunctionCount (const char *module)=0
 
virtual int GetFunctionIDByIndex (const char *module, int index)=0
 
virtual int GetFunctionIDByName (const char *module, const char *name)=0
 
virtual int GetFunctionIDByDecl (const char *module, const char *decl)=0
 
virtual asIScriptFunctionGetFunctionDescriptorByIndex (const char *module, int index)=0
 
virtual int GetGlobalVarCount (const char *module)=0
 
virtual int GetGlobalVarIndexByName (const char *module, const char *name)=0
 
virtual int GetGlobalVarIndexByDecl (const char *module, const char *decl)=0
 
virtual const char * GetGlobalVarDeclaration (const char *module, int index, int *length=0)=0
 
virtual const char * GetGlobalVarName (const char *module, int index, int *length=0)=0
 
virtual void * GetAddressOfGlobalVar (const char *module, int index)=0
 
virtual int GetTypeIdByDecl (const char *module, const char *decl)=0
 
virtual int GetImportedFunctionCount (const char *module)=0
 
virtual int GetImportedFunctionIndexByDecl (const char *module, const char *decl)=0
 
virtual const char * GetImportedFunctionDeclaration (const char *module, int importIndex, int *length=0)=0
 
virtual const char * GetImportedFunctionSourceModule (const char *module, int importIndex, int *length=0)=0
 
virtual int BindImportedFunction (const char *module, int importIndex, int funcId)=0
 
virtual int UnbindImportedFunction (const char *module, int importIndex)=0
 
virtual int BindAllImportedFunctions (const char *module)=0
 
virtual int UnbindAllImportedFunctions (const char *module)=0
 
virtual int GetObjectsInGarbageCollectorCount ()=0
 
virtual int SaveByteCode (const char *module, asIBinaryStream *out)=0
 
virtual int LoadByteCode (const char *module, asIBinaryStream *in)=0
 

Member Function Documentation

virtual int asIScriptEngine::AddRef ( )
pure virtual
Returns
The number of references to this object.

Call this method when storing an additional reference to the object. Remember that the first reference that is received from asCreateScriptEngine is already accounted for.

virtual void asIScriptEngine::AddRefScriptObject ( void *  obj,
int  typeId 
)
pure virtual
Parameters
[in]objA pointer to the object.
[in]typeIdThe type id of the object.

This calls the add ref method of the object to increase the reference count.

This only works for objects.

virtual int asIScriptEngine::AddScriptSection ( const char *  module,
const char *  name,
const char *  code,
size_t  codeLength = 0,
int  lineOffset = 0 
)
pure virtual
virtual int asIScriptEngine::BeginConfigGroup ( const char *  groupName)
pure virtual
Parameters
[in]groupNameThe name of the configuration group
Returns
A negative value on error
Return values
asNAME_TAKENAnother group with the same name already exists.
asNOT_SUPPORTEDNesting configuration groups is not supported.

Starts a new dynamic configuration group. This group can be setup so that it is only visible to specific modules, and it can also be removed when it is no longer used.

virtual int asIScriptEngine::BindAllImportedFunctions ( const char *  module)
pure virtual
virtual int asIScriptEngine::BindImportedFunction ( const char *  module,
int  importIndex,
int  funcId 
)
pure virtual
virtual int asIScriptEngine::Build ( const char *  module)
pure virtual
Deprecated:
Since 2.15.0. Use asIScriptModule::Build instead.
virtual int asIScriptEngine::ClearMessageCallback ( )
pure virtual
Returns
A negative value on error.

Call this method to remove the message callback.

virtual int asIScriptEngine::CompareScriptObjects ( bool &  result,
int  behaviour,
void *  leftObj,
void *  rightObj,
int  typeId 
)
pure virtual
Parameters
[out]resultThe result of the comparison
[in]behaviourOne of the comparison behaviours from asEBehaviours.
[in]leftObjA pointer to the left object.
[in]rightObjA pointer to the right object.
[in]typeIdThe type id of the objects.
Returns
A negative value on error.
Return values
asINVALID_TYPEThe typeId must be an object type.
asINVALID_ARGThe behaviour must be one of the comparison behaviours.
asNOT_SUPPORTEDThe comparison operator is not supported by this type.

This method will allow the application compare two object types without having to know the exact type of the objects being compared. The function will only work on objects, and then only on those objects that permit comparisons, i.e. registered types that have the comparison behaviours registered.

virtual void asIScriptEngine::CopyScriptObject ( void *  dstObj,
void *  srcObj,
int  typeId 
)
pure virtual
Parameters
[in]dstObjA pointer to the destination object.
[in]srcObjA pointer to the source object.
[in]typeIdThe type id of the objects.

This calls the assignment operator to copy the object from one to the other.

This only works for objects.

virtual asIScriptContext* asIScriptEngine::CreateContext ( )
pure virtual
Returns
A pointer to the new script context.

This method creates a context that will be used to execute the script functions. The context interface created will have its reference counter already increased.

virtual void* asIScriptEngine::CreateScriptObject ( int  typeId)
pure virtual
Parameters
[in]typeIdThe type id of the object to create.
Returns
A pointer to the new object if successful, or null if not.

This method is used to create a script object based on it's type id. The method will allocate the memory and call the object's default constructor. Reference counted objects will have their reference counter set to 1 so the application needs to release the pointer when it will no longer use it.

This only works for objects, for primitive types and object handles the method doesn't do anything and returns a null pointer.

virtual void* asIScriptEngine::CreateScriptObjectCopy ( void *  obj,
int  typeId 
)
pure virtual
Parameters
[in]objA pointer to the source object.
[in]typeIdThe type id of the object.
Returns
A pointer to the new object if successful, or null if not.

This method is used to create a copy of an existing object.

This only works for objects, for primitive types and object handles the method doesn't do anything and returns a null pointer.

virtual int asIScriptEngine::Discard ( const char *  module)
pure virtual
Deprecated:
Since 2.15.0. Use DiscardModule instead.
virtual int asIScriptEngine::DiscardModule ( const char *  module)
pure virtual
Parameters
[in]moduleThe name of the module
Returns
A negative value on error
Return values
asNO_MODULEThe module was not found.

Discards a module and frees its memory. Any pointers that the application holds to this module will be invalid after this call.

virtual int asIScriptEngine::EndConfigGroup ( )
pure virtual
Returns
A negative value on error
Return values
asNOT_SUPPORTEDCan't end a group that hasn't been begun.

Ends the current configuration group. Once finished a config group cannot be changed, but it can be removed when it is no longer used.

virtual int asIScriptEngine::ExecuteString ( const char *  module,
const char *  script,
asIScriptContext **  ctx = 0,
asDWORD  flags = 0 
)
pure virtual
Parameters
[in]moduleThe name of the module in which the string should be executed.
[in]scriptThe script string that will be executed.
[in,out]ctxEither pass in your own context or receive the default context, depending on the flags parameter.
[in]flagsA combination of the values from asEExecStrFlags.
Returns
One of asEContextState values, or a negative value on compiler error.
Return values
asINVALID_CONFIGURATIONThe engine configuration is invalid.
asINVALID_ARGctx is null and flags is asEXECSTRING_USE_MY_CONTEXT.
asERRORThe string failed to build.
asCONTEXT_ACTIVEThe context is already active or in suspended state.
asBUILD_IN_PROGRESSAnother thread is currently building.
asEXECUTION_PREPAREDThe context has been prepared and is ready for execution.
asEXECUTION_ABORTEDThe execution was aborted with a call to asIScriptContext::Abort.
asEXECUTION_SUSPENDEDThe execution was suspended with a call to asIScriptContext::Suspend.
asEXECUTION_FINISHEDThe execution finished successfully.
asEXECUTION_EXCEPTIONThe execution ended with an exception.

This method allow an application to interpret script statements using the currently compiled code.

virtual int asIScriptEngine::GarbageCollect ( asEGCFlags  flags = asGC_FULL_CYCLE)
pure virtual
Parameters
[in]flagsSet to a combination of the asEGCFlags.
Returns
1 if the cycle wasn't completed, 0 if it was.

This method will free script objects that can no longer be reached. When the engine is released the garbage collector will automatically do a full cycle to release all objects still alive. If the engine is long living it is important to call this method every once in a while to free up memory allocated by the scripts. If a script does a lot of allocations before returning it may be necessary to implement a line callback function that calls the garbage collector during execution of the script.

It is not necessary to do a full cycle with every call. This makes it possible to spread out the garbage collection time over a large period, thus not impacting the responsiveness of the application.

See Also
Garbage collection
virtual void asIScriptEngine::GCEnumCallback ( void *  reference)
pure virtual
Parameters
[in]referenceA pointer to the referenced object.

When processing the EnumReferences call the called object should call GCEnumCallback for each of the references it holds to other objects.

See Also
Implementing a garbage collected object
virtual void* asIScriptEngine::GetAddressOfGlobalVar ( const char *  module,
int  index 
)
pure virtual
virtual asPWORD asIScriptEngine::GetEngineProperty ( asEEngineProp  property)
pure virtual
Parameters
[in]propertyOne of the asEEngineProp values.
Returns
The value of the property, or 0 if it is an invalid property.

Calling this method lets you determine the current value of the engine properties.

virtual const char* asIScriptEngine::GetEnumByIndex ( asUINT  index,
int *  enumTypeId,
const char **  configGroup = 0 
)
pure virtual
Parameters
[in]indexThe index of the enum type.
[out]enumTypeIdReceives the type if of the enum type.
[out]configGroupReceives the config group in which the enum was registered.
Returns
The name of the registered enum type, or null on error.
virtual int asIScriptEngine::GetEnumCount ( )
pure virtual
Returns
The number of registered enum types.
virtual const char* asIScriptEngine::GetEnumValueByIndex ( int  enumTypeId,
asUINT  index,
int *  outValue 
)
pure virtual
Parameters
[in]enumTypeIdThe type id of the enum type.
[in]indexThe index of the enum value.
[out]outValueReceives the value of the enum value.
Returns
The name of the enum value.
virtual int asIScriptEngine::GetEnumValueCount ( int  enumTypeId)
pure virtual
Parameters
[in]enumTypeIdThe type id of the enum type.
Returns
The number of enum values for the enum type.
virtual int asIScriptEngine::GetFunctionCount ( const char *  module)
pure virtual
virtual asIScriptFunction* asIScriptEngine::GetFunctionDescriptorById ( int  funcId)
pure virtual
Parameters
[in]funcIdThe id of the function or method.
Returns
A pointer to the function description interface, or null if not found.
virtual asIScriptFunction* asIScriptEngine::GetFunctionDescriptorByIndex ( const char *  module,
int  index 
)
pure virtual
virtual int asIScriptEngine::GetFunctionIDByDecl ( const char *  module,
const char *  decl 
)
pure virtual
virtual int asIScriptEngine::GetFunctionIDByIndex ( const char *  module,
int  index 
)
pure virtual
virtual int asIScriptEngine::GetFunctionIDByName ( const char *  module,
const char *  name 
)
pure virtual
virtual void asIScriptEngine::GetGCStatistics ( asUINT currentSize,
asUINT totalDestroyed = 0,
asUINT totalDetected = 0 
)
pure virtual
Parameters
[out]currentSizeThe current number of objects known to the garbage collector.
[out]totalDestroyedThe total number of objects destroyed by the garbage collector.
[out]totalDetectedThe total number of objects detected as garbage with circular references.

This method can be used to query the number of objects that the garbage collector is keeping track of. If the number is very large then it is probably time to call the GarbageCollect method so that some of the objects ca be freed.

See Also
Garbage collection
virtual int asIScriptEngine::GetGlobalBehaviourByIndex ( asUINT  index,
asEBehaviours outBehaviour 
)
pure virtual
Parameters
[in]indexThe index of the global behaviour.
[out]outBehaviourReceives the behaviour type.
Returns
The fuction id for the registered global behaviour, or a negative value on error.
Return values
asINVALID_ARGindex is too large.
virtual int asIScriptEngine::GetGlobalBehaviourCount ( )
pure virtual
Returns
The number of registered global behaviours.
virtual int asIScriptEngine::GetGlobalFunctionCount ( )
pure virtual
Returns
The number of registered functions.
virtual int asIScriptEngine::GetGlobalFunctionIdByIndex ( asUINT  index)
pure virtual
Parameters
[in]indexThe index of the registered global function.
Returns
The id of the function, or a negative value on error.
Return values
asINVALID_ARGindex is too large.
virtual int asIScriptEngine::GetGlobalPropertyByIndex ( asUINT  index,
const char **  name,
int *  typeId = 0,
bool *  isConst = 0,
const char **  configGroup = 0,
void **  pointer = 0 
)
pure virtual
Parameters
[in]indexThe index of the global variable.
[out]nameReceives the name of the property.
[out]typeIdReceives the typeId of the property.
[out]isConstReceives the constness indicator of the property.
[out]configGroupReceives the config group in which the property was registered.
[out]pointerReceives the pointer of the property.
Returns
A negative value on error.
Return values
asINVALID_ARGindex is too large.
virtual int asIScriptEngine::GetGlobalPropertyCount ( )
pure virtual
Returns
The number of registered global properties.
virtual int asIScriptEngine::GetGlobalVarCount ( const char *  module)
pure virtual
virtual const char* asIScriptEngine::GetGlobalVarDeclaration ( const char *  module,
int  index,
int *  length = 0 
)
pure virtual
virtual int asIScriptEngine::GetGlobalVarIndexByDecl ( const char *  module,
const char *  decl 
)
pure virtual
virtual int asIScriptEngine::GetGlobalVarIndexByName ( const char *  module,
const char *  name 
)
pure virtual
virtual const char* asIScriptEngine::GetGlobalVarName ( const char *  module,
int  index,
int *  length = 0 
)
pure virtual
virtual int asIScriptEngine::GetImportedFunctionCount ( const char *  module)
pure virtual
virtual const char* asIScriptEngine::GetImportedFunctionDeclaration ( const char *  module,
int  importIndex,
int *  length = 0 
)
pure virtual
virtual int asIScriptEngine::GetImportedFunctionIndexByDecl ( const char *  module,
const char *  decl 
)
pure virtual
virtual const char* asIScriptEngine::GetImportedFunctionSourceModule ( const char *  module,
int  importIndex,
int *  length = 0 
)
pure virtual
virtual asIScriptModule* asIScriptEngine::GetModule ( const char *  module,
asEGMFlags  flag = asGM_ONLY_IF_EXISTS 
)
pure virtual
Parameters
[in]moduleThe name of the module
[in]flagOne of the asEGMFlags flags
Returns
A pointer to the module interface

Use this method to get access to the module interface, which will let you build new scripts, and enumerate functions and types in existing modules.

If asGM_ALWAYS_CREATE is informed as the flag the previous module with the same name will be discarded, thus any pointers that the engine holds to it will be invalid after the call.

virtual int asIScriptEngine::GetObjectsInGarbageCollectorCount ( )
pure virtual
Deprecated:
Since 2.15.0. Use GetGCStatistics instead.
virtual asIObjectType* asIScriptEngine::GetObjectTypeById ( int  typeId)
pure virtual
Parameters
[in]typeIdThe type id of the type.
Returns
The object type interface for the type, or null if not found.
virtual asIObjectType* asIScriptEngine::GetObjectTypeByIndex ( asUINT  index)
pure virtual
Parameters
[in]indexThe index of the type.
Returns
The registered object type interface for the type, or null if not found.
virtual int asIScriptEngine::GetObjectTypeCount ( )
pure virtual
Returns
The number of object types registered by the application.
virtual int asIScriptEngine::GetSizeOfPrimitiveType ( int  typeId)
pure virtual
Parameters
[in]typeIdThe type id of the type.
Returns
The size of the type in bytes.
virtual int asIScriptEngine::GetStringFactoryReturnTypeId ( )
pure virtual
Returns
The type id of the type that the string type returns, or a negative value on error.
Return values
asNO_FUNCTIONThe string factory has not been registered.
virtual const char* asIScriptEngine::GetTypeDeclaration ( int  typeId)
pure virtual
Parameters
[in]typeIdThe type id of the type.
Returns
A null terminated string with the type declaration, or null if not found.
virtual const char* asIScriptEngine::GetTypedefByIndex ( asUINT  index,
int *  typeId,
const char **  configGroup = 0 
)
pure virtual
Parameters
[in]indexThe index of the typedef.
[out]typeIdThe type that the typedef aliases.
[out]configGroupReceives the config group in which the type def was registered.
Returns
The name of the typedef.
virtual int asIScriptEngine::GetTypedefCount ( )
pure virtual
Returns
The number of registered typedefs.
virtual int asIScriptEngine::GetTypeIdByDecl ( const char *  decl)
pure virtual
Parameters
[in]declThe declaration of the type.
Returns
A negative value on error, or the type id of the type.
Return values
asINVALID_TYPEdecl is not a valid type.

Translates a type declaration into a type id. The returned type id is valid for as long as the type is valid, so you can safely store it for later use to avoid potential overhead by calling this function each time. Just remember to update the type id, any time the type is changed within the engine, e.g. when recompiling script declared classes, or changing the engine configuration.

The type id is based on a sequence number and depends on the order in which the type ids are queried, thus is not guaranteed to always be the same for each execution of the application. The asETypeIdFlags can be used to obtain some information about the type directly from the id.

A base type yields the same type id whether the declaration is const or not, however if the const is for the subtype then the type id is different, e.g. string@ isn't the same as const string@ but string is the same as const string.

This method is only able to return the type id that are not specific for a script module, i.e. built-in types and application registered types. Type ids for script declared types should be obtained through the script module's GetTypeIdByDecl.

virtual int asIScriptEngine::GetTypeIdByDecl ( const char *  module,
const char *  decl 
)
pure virtual
virtual void* asIScriptEngine::GetUserData ( )
pure virtual
Returns
The pointer to the user data.
virtual bool asIScriptEngine::IsHandleCompatibleWithObject ( void *  obj,
int  objTypeId,
int  handleTypeId 
)
pure virtual
Parameters
[in]objA pointer to the object.
[in]objTypeIdThe type id of the object.
[in]handleTypeIdThe type id of the handle.
Returns
Returns true if the handle type is compatible with the object type.

This method can be used to determine if a handle of a certain type is compatible with an object of another type. This is useful if you have a pointer to a object, but only knows that it implements a certain interface and now you want to determine if it implements another interface.

virtual int asIScriptEngine::LoadByteCode ( const char *  module,
asIBinaryStream in 
)
pure virtual
Deprecated:
Since 2.15.0. Use asIScriptModule::LoadByteCode instead.
virtual void asIScriptEngine::NotifyGarbageCollectorOfNewObject ( void *  obj,
int  typeId 
)
pure virtual
Parameters
[in]objA pointer to the newly created object.
[in]typeIdThe type id of the object.

This method should be called when a new garbage collected object is created. The GC will then store a reference to the object so that it can automatically detect whether the object is involved in any circular references that should be released.

See Also
Implementing a garbage collected object
virtual asETokenClass asIScriptEngine::ParseToken ( const char *  string,
size_t  stringLength = 0,
int *  tokenLength = 0 
)
pure virtual
Parameters
[in]stringThe string to parse.
[in]stringLengthThe length of the string. Can be 0 if the string is null terminated.
[out]tokenLengthGives the length of the identified token.
Returns
One of the asETokenClass values.

This function is useful for those applications that want to tokenize strings into tokens that the script language uses, e.g. IDEs providing syntax highlighting, or intellisense. It can also be used to parse the meta data strings that may be declared for script entities.

virtual int asIScriptEngine::RegisterEnum ( const char *  type)
pure virtual
Parameters
[in]typeThe name of the enum type.
Returns
A negative value on error.
Return values
asINVALID_NAMEtype is null.
asALREADY_REGISTEREDAnother type with this name already exists.
asERRORThe type couldn't be parsed.
asINVALID_NAMEThe type is not an identifier, or it is a reserved keyword.
asNAME_TAKENThe type name is already taken.

This method registers an enum type in the engine. The enum values should then be registered with RegisterEnumValue.

virtual int asIScriptEngine::RegisterEnumValue ( const char *  type,
const char *  name,
int  value 
)
pure virtual
Parameters
[in]typeThe name of the enum type.
[in]nameThe name of the enum value.
[in]valueThe integer value of the enum value.
Returns
A negative value on error.
Return values
asWRONG_CONFIG_GROUPThe enum type was registered in a different configuration group.
asINVALID_TYPEThe type is invalid.
asALREADY_REGISTEREDThe name is already registered for this enum.

This method registers an enum value for a previously registered enum type.

virtual int asIScriptEngine::RegisterGlobalBehaviour ( asEBehaviours  behaviour,
const char *  declaration,
const asSFuncPtr funcPointer,
asDWORD  callConv 
)
pure virtual
Parameters
[in]behaviourThe global behaviour.
[in]declarationThe declaration of the behaviour function in script syntax.
[in]funcPointerThe function pointer.
[in]callConvThe calling convention for the function.
Returns
A negative value on error, or the function id if successful.
Return values
asNOT_SUPPORTEDThe calling convention is not supported.
asWRONG_CALLING_CONVThe function's calling convention doesn't match callConv.
asINVALID_DECLARATIONThe function declaration is invalid.
asINVALID_ARGThe behaviour is not a global behaviour.

By registering behaviour functions for a data type AngelScript is able to improve object handling. You can for example easily control how references are counted, or create objects that can be manipulated in expressions through operators.

Behaviours may only be registered for object types registered by the application.

Behaviours shouldn't be registered to take handles as their parameters, use references instead. Unlike functions, methods, and constructors, overloaded operators may receive a reference to the true object instead of a dummy object, but it also may not so don't rely on it. Output references are not supported by behaviours.

If the parameter is sent by reference, then declare it as const, as it may allow the compiler to optimize the code to execute faster.

See Also
Registering a function, Type behaviours
virtual int asIScriptEngine::RegisterGlobalFunction ( const char *  declaration,
const asSFuncPtr funcPointer,
asDWORD  callConv 
)
pure virtual
Parameters
[in]declarationThe declaration of the global function in script syntax.
[in]funcPointerThe function pointer.
[in]callConvThe calling convention for the function.
Returns
A negative value on error, or the function id if successful.
Return values
asNOT_SUPPORTEDThe calling convention is not supported.
asWRONG_CALLING_CONVThe function's calling convention doesn't match callConv.
asINVALID_DECLARATIONThe function declaration is invalid.
asNAME_TAKENThe function name is already used elsewhere.

This method registers system functions that the scripts may use to communicate with the host application.

See Also
Registering a function
virtual int asIScriptEngine::RegisterGlobalProperty ( const char *  declaration,
void *  pointer 
)
pure virtual
Parameters
[in]declarationThe declaration of the global property in script syntax.
[in]pointerThe address of the property that will be used to access the property value.
Returns
A negative value on error.
Return values
asINVALID_DECLARATIONThe declaration has invalid syntax.
asINVALID_TYPEThe declaration is a reference.
asNAME_TAKENThe name is already taken.

Use this method to register a global property that the scripts will be able to access as global variables. The property may optionally be registered as const, if the scripts shouldn't be allowed to modify it.

When registering the property, the application must pass the address to the actual value. The application must also make sure that this address remains valid throughout the life time of this registration, i.e. until the engine is released or the dynamic configuration group is removed.

virtual int asIScriptEngine::RegisterInterface ( const char *  name)
pure virtual
Parameters
[in]nameThe name of the interface.
Returns
A negative value on error.
Return values
asINVALID_NAMEThe name is null, or a reserved keyword.
asALREADY_REGISTEREDAn object type with this name already exists.
asERRORThe name is not a proper identifier.
asNAME_TAKENThe name is already used elsewhere.

This registers an interface that script classes can implement. By doing this the application can register functions and methods that receives an asIScriptObject and still be sure that the class implements certain methods needed by the application.

virtual int asIScriptEngine::RegisterInterfaceMethod ( const char *  intf,
const char *  declaration 
)
pure virtual
Parameters
[in]intfThe name of the interface.
[in]declarationThe method declaration.
Returns
A negative value on error.
Return values
asWRONG_CONFIG_GROUPThe interface was registered in another configuration group.
asINVALID_TYPEintf is not an interface type.
asINVALID_DECLARATIONThe declaration is invalid.
asNAME_TAKENThe method name is already taken.

This registers a method that the class that implements the interface must have.

virtual int asIScriptEngine::RegisterObjectBehaviour ( const char *  obj,
asEBehaviours  behaviour,
const char *  declaration,
const asSFuncPtr funcPointer,
asDWORD  callConv 
)
pure virtual
Parameters
[in]objThe name of the type.
[in]behaviourOne of the object behaviours from asEBehaviours.
[in]declarationThe declaration of the method in script syntax.
[in]funcPointerThe method or function pointer.
[in]callConvThe calling convention for the method or function.
Returns
A negative value on error, or the function id is successful.
Return values
asWRONG_CONFIG_GROUPThe object type was registered in a different configuration group.
asINVALID_ARGobj is not set, or a global behaviour is given in behaviour.
asWRONG_CALLING_CONVThe function's calling convention isn't compatible with callConv.
asNOT_SUPPORTEDThe calling convention or the behaviour signature is not supported.
asINVALID_TYPEThe obj parameter is not a valid object name.
asINVALID_DECLARATIONThe declaration is invalid.
asILLEGAL_BEHAVIOUR_FOR_TYPEThe behaviour is not allowed for this type.
asALREADY_REGISTEREDThe behaviour is already registered with the same signature.

Use this method to register behaviour functions that will be called by the virtual machine to perform certain operations, such as memory management, math operations, comparisons, etc.

See Also
Registering a function, Type behaviours
virtual int asIScriptEngine::RegisterObjectMethod ( const char *  obj,
const char *  declaration,
const asSFuncPtr funcPointer,
asDWORD  callConv 
)
pure virtual
Parameters
[in]objThe name of the type.
[in]declarationThe declaration of the method in script syntax.
[in]funcPointerThe method or function pointer.
[in]callConvThe calling convention for the method or function.
Returns
A negative value on error, or the function id if successful.
Return values
asWRONG_CONFIG_GROUPThe object type was registered in a different configuration group.
asNOT_SUPPORTEDThe calling convention is not supported.
asINVALID_TYPEThe obj parameter is not a valid object name.
asINVALID_DECLARATIONThe declaration is invalid.
asNAME_TAKENThe name conflicts with other members.
asWRONG_CALLING_CONVThe function's calling convention isn't compatible with callConv.

Use this method to register a member method for the type. The method that is registered may be an actual class method, or a global function that takes the object pointer as either the first or last parameter. Or it may be a global function implemented with the generic calling convention.

See Also
Registering a function
virtual int asIScriptEngine::RegisterObjectProperty ( const char *  obj,
const char *  declaration,
int  byteOffset 
)
pure virtual
Parameters
[in]objThe name of the type.
[in]declarationThe property declaration in script syntax.
[in]byteOffsetThe offset into the memory block where this property is found.
Returns
A negative value on error.
Return values
asWRONG_CONFIG_GROUPThe object type was registered in a different configuration group.
asINVALID_OBJECTThe obj does not specify an object type.
asINVALID_TYPEThe obj parameter has invalid syntax.
asINVALID_DECLARATIONThe declaration is invalid.
asNAME_TAKENThe name conflicts with other members.

Use this method to register a member property of a class. The property must be local to the object, i.e. not a global variable or a static member. The easiest way to get the offset of the property is to use the offsetof macro from stddef.h.

struct MyType {float prop;};
r = engine->RegisterObjectProperty("MyType", "float prop", offsetof(MyType, prop)));
virtual int asIScriptEngine::RegisterObjectType ( const char *  obj,
int  byteSize,
asDWORD  flags 
)
pure virtual
Parameters
[in]objThe name of the type.
[in]byteSizeThe size of the type in bytes. Only necessary for value types.
[in]flagsOne or more of the asEObjTypeFlags.
Returns
A negative value on error.
Return values
asINVALID_ARGThe flags are invalid.
asINVALID_NAMEThe name is invalid.
asALREADY_REGISTEREDAnother type of the same name already exists.
asNAME_TAKENThe name conflicts with other symbol names.
asLOWER_ARRAY_DIMENSION_NOT_REGISTEREDWhen registering an array type the array element must be a primitive or a registered type.
asINVALID_TYPEThe array type was not properly formed.
asNOT_SUPPORTEDThe array type is not supported, or already in use preventing it from being overloaded.

Use this method to register new types that should be available to the scripts. Reference types, which have their memory managed by the application, should be registered with asOBJ_REF. Value types, which have their memory managed by the engine, should be registered with asOBJ_VALUE.

See Also
Registering an object type
virtual int asIScriptEngine::RegisterStringFactory ( const char *  datatype,
const asSFuncPtr factoryFunc,
asDWORD  callConv 
)
pure virtual
Parameters
[in]datatypeThe datatype that the string factory returns
[in]factoryFuncThe pointer to the factory function
[in]callConvThe calling convention of the factory function
Returns
A negative value on error, or the function id if successful.
Return values
asNOT_SUPPORTEDThe calling convention is not supported.
asWRONG_CALLING_CONVThe function's calling convention doesn't match callConv.
asINVALID_TYPEThe datatype is not a valid type.

Use this function to register a string factory that will be called when the virtual machine finds a string constant in an expression. The string factory function will receive two parameters, the length of the string constant and a pointer to the character data. The factory should return a value to a previously registered type that will represent the string. Example:

// Our string factory implementation
std::string StringFactory(unsigned int length, const char *s)
{
return std::string(s);
}
// Registering the string factory
int r = engine->RegisterStringFactory("string", asFUNCTION(StringFactory), asCALL_CDECL); assert( r >= 0 );

The example assumes that the std::string type has been registered as the string type, with RegisterObjectType.

virtual int asIScriptEngine::RegisterTypedef ( const char *  type,
const char *  decl 
)
pure virtual
Parameters
[in]typeThe name of the new typedef
[in]declThe datatype that the typedef represents
Returns
A negative value on error.
Return values
asINVALID_NAMEThe type is null.
asALREADY_REGISTEREDA type with the same name already exists.
asINVALID_TYPEThe decl is not a primitive type.
asINVALID_NAMEThe type is not an identifier, or it is a reserved keyword.
asNAME_TAKENThe name is already used elsewhere.

This method registers an alias for a data type.

Currently typedefs can only be registered for built-in primitive types.

virtual int asIScriptEngine::Release ( )
pure virtual
Returns
The number of references to this object.

Call this method when you will no longer use the references that you own.

virtual void asIScriptEngine::ReleaseScriptObject ( void *  obj,
int  typeId 
)
pure virtual
Parameters
[in]objA pointer to the object.
[in]typeIdThe type id of the object.

This calls the release method of the object to release the reference.

This only works for objects.

virtual int asIScriptEngine::RemoveConfigGroup ( const char *  groupName)
pure virtual
Parameters
[in]groupNameThe name of the configuration group
Returns
A negative value on error
Return values
asCONFIG_GROUP_IS_IN_USEThe group is in use and cannot be removed.

Remove the configuration group. If something in the configuration group is currently in use, the function will return with an error code. Examples of uses are compiled modules that have function calls to functions in the group and global variables of types registered in the group.

virtual int asIScriptEngine::ResetModule ( const char *  module)
pure virtual
Deprecated:
Since 2.15.0. Use asIScriptModule::ResetGlobalVars instead.
virtual int asIScriptEngine::SaveByteCode ( const char *  module,
asIBinaryStream out 
)
pure virtual
Deprecated:
Since 2.15.0. Use asIScriptModule::SaveByteCode instead.
virtual int asIScriptEngine::SetConfigGroupModuleAccess ( const char *  groupName,
const char *  module,
bool  hasAccess 
)
pure virtual
Parameters
[in]groupNameThe name of the configuration group
[in]moduleThe module name
[in]hasAccessWhether the module has access or not to the group members
Returns
A negative value on error
Return values
asWRONG_CONFIG_GROUPNo group with the groupName was found.

With this method the application can give modules access to individual configuration groups. This is useful when exposing more than one script interface for various parts of the application, e.g. one interface for GUI handling, another for in-game events, etc.

The default module access is granted. The default for a group can be changed by specifying the modulename asALL_MODULES.

virtual int asIScriptEngine::SetEngineProperty ( asEEngineProp  property,
asPWORD  value 
)
pure virtual
Parameters
[in]propertyOne of the asEEngineProp values.
[in]valueThe new value of the property.
Returns
Negative value on error.
Return values
asINVALID_ARGInvalid property.

With this method you can change the way the script engine works in some regards.

virtual int asIScriptEngine::SetMessageCallback ( const asSFuncPtr callback,
void *  obj,
asDWORD  callConv 
)
pure virtual
Parameters
[in]callbackA function or class method pointer.
[in]objThe object for methods, or an optional parameter for functions.
[in]callConvThe calling convention.
Returns
A negative value for an error.
Return values
asINVALID_ARGOne of the arguments is incorrect, e.g. obj is null for a class method.
asNOT_SUPPORTEDThe arguments are not supported, e.g. asCALL_GENERIC.

This method sets the callback routine that will receive compiler messages. The callback routine can be either a class method, e.g:

void MyClass::MessageCallback(const asSMessageInfo *msg);
r = engine->SetMessageCallback(asMETHOD(MyClass,MessageCallback), &obj, asCALL_THISCALL);

or a global function, e.g:

void MessageCallback(const asSMessageInfo *msg, void *param);
r = engine->SetMessageCallback(asFUNCTION(MessageCallback), param, asCALL_CDECL);

It is recommended to register the message callback routine right after creating the engine, as some of the registration functions can provide useful information to better explain errors.

virtual void* asIScriptEngine::SetUserData ( void *  data)
pure virtual
Parameters
[in]dataA pointer to the user data.
Returns
The previous pointer stored in the engine.

This method allows the application to associate a value, e.g. a pointer, with the engine instance.

virtual int asIScriptEngine::UnbindAllImportedFunctions ( const char *  module)
pure virtual
virtual int asIScriptEngine::UnbindImportedFunction ( const char *  module,
int  importIndex 
)
pure virtual
virtual int asIScriptEngine::WriteMessage ( const char *  section,
int  row,
int  col,
asEMsgType  type,
const char *  message 
)
pure virtual
Parameters
[in]sectionThe name of the script section.
[in]rowThe row number.
[in]colThe column number.
[in]typeThe message type.
[in]messageThe message text.
Returns
A negative value on error.
Return values
asINVALID_ARGThe section or message is null.

This method can be used by the application to write messages to the same message callback that the script compiler uses. This is useful for example if a preprocessor is used.